Создаем Part, называем его Bed. Внутри создаем парту ProximityPrompt
local part = script.Parent
local prompt = part:WaitForChild("ProximityPrompt")
local animation = part:WaitForChild("SleepAnimation") -- имя Animation
local player = game.Players.LocalPlayer
local isSleeping = false
local sleepTrack
prompt.Triggered:Connect(function()
if isSleeping then return end
isSleeping = true
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = humanoid
end
sleepTrack = animator:LoadAnimation(animation)
sleepTrack.Looped = true
sleepTrack.Priority = Enum.AnimationPriority.Action
sleepTrack:Play()
-- Блокируем движение
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
humanoid.AutoRotate = false
end)